
- #Arma 3 zeus mod modules update
- #Arma 3 zeus mod modules driver
- #Arma 3 zeus mod modules full
- #Arma 3 zeus mod modules code
However, we will be releasing a public alpha for you all to test in due course.ĭo you have any general performance concerns? We will not be extending the closed testing of ALiVE to any other groups at this stage. I think it will be a reasonable compromise, as we all know Arma can only run X number of AI for any given system with Y number of players.

This will of course require testing on your hardware, and configured for the types of ops you are looking to support. We are working on a limiter to the profile system, where the mission maker can set a hard top limit on the amount of 'active' profiles that can be in play at any one time. How's the performance in multiplayer when there are players mixed at two or more different objective areas on the map? Does it noticeably take a steep dive in performance? Yes, we have a module that allows you to customise AI skill for the mission. Will it be possible to set up the AI skill with your stand-alone admin actions? And puts us in good stead when/if BIS release Java support for ARMA.
#Arma 3 zeus mod modules code
But it serves its purpose in the way we code cleaner and more reliably. Wolffy first wrote OOSQF about in Sept 2012 on the MSO Developers Blog. However, we will provide an option in Profile System to spawn on HC in the first release!ĪLIVE Object Oriented SQF - what is this wizardry, something you guys designed in-house?
#Arma 3 zeus mod modules driver
Server performance with Profiled Virtual AI is already sufficient, so there's been no driver to use HC yet. We technically could back-port most of it to Arma 2 OA, but we didn't think that supported our fresh start on a shiny new gaming platform. Is ALiVE for Arma2, Operation Arrowhead or Arma3?
#Arma 3 zeus mod modules full
The addon is aimed squarely at the COOP community that want full map, realistic company level operations.

We have currently serving and ex-forces guys as well as long serving Arma modders and clan members. The guys that spent 2 years developing the Multi-Session Operations persistent mission framework teamed up with other Arma community veterans to bring a new brand of addon to Arma 3. We believe ALiVE War Room is a revolutionary step in Arma gaming - sign up today!
#Arma 3 zeus mod modules update
Group admins can update campaign data via the War Room, such as adding map markers, objectives, editing loadouts or adding vehicles and units to the campaign - all via the web platform. This allows groups to run "multi-session operations" by storing game state to a cloud based database. The platform will provide live streaming capabilities for BLUFOR tracking in a web browser as well as Twitch integration for live helmet cam views and the much awaited ALiVE xStream functionality.īeside events, statistics and streaming, War Room provides the platform for persisting Multiplayer Campaigns. War Room exposes task force wins, losses and leaderboards for performance. War Room offers groups membership to a "virtual" task force operating across the various AO's offered by the Arma 3 engine. War Room allows players and groups to review current and past operations as well keep track of individual and group performance statistics. In-game faction creation tool (ORBATRON) making it very simple to create new factions and groups.ĪLiVE mod introduces revolutionary web services integration by streaming Arma 3 in game data to our ALiVE War Room web platform.MP player support systems such as admin actions, player tags, view distance control, player gear persistence, multi-respawn, crew info and more.Ambient IED, VBIED and suicide bomber threat.Ambient urban combat simulation for close quarters battle.Advanced persistent map markers and tools with SITREP integration.


Virtual AI system allowing for simulation of thousands of AI for large scale scenarios including land, air and sea forces.Automatic map-wide strategic placement of enemy AI for large scale scenarios.Easy to use Arma 3 editor modules for rapid scenario generation.
